And yes you can put them on troop transports and send them into the enemy baseģ. To get these you have to buy them from the trader and then head down to the assembly plant and build them ( you have to research the assembly plant first). Thse are basically walker mechs which have way more health then a normal bot. While trading with traders you might notice you can buy Mechanoids. Which I think is a really really nice touch.Ģ. I also found that once you have this researched, building a troop transport wil come with a spider bot. So if you manage to get the spider into the enemy base then you can just teleport bots directly into there base. This bot act as a mobile teleporter beacon that you can teleport things to. If i'm wrong about anything feel free to call me out on it.ġ.If you build a tele-port it comes with a little spider bot. Let’s hope it becomes more user-friendly as time goes on.Just wanted to share some of the more random things that some people might not know. I’m going to keep an eye on the game, though. However, it doesn’t make any effort to explain itself, leaving me unsure as to how I’m supposed to even play. It has a great concept and some extremely cool gameplay mechanics. Overall, E xecutive Assault 2 is not something I currently enjoy playing, but that could definitely change as development moves along. The single-player mode also offers difficulty options for the AI, ranging from ‘are they awake?’ to ‘make it stop!’ Trust me, waiting for some ships to be built while you’re getting torn to pieces isn’t exactly a joyous experience. For instance, you can massively reduce the amount of time it takes to build things. You can tweak various aspects of the game in both single-player and multiplayer too. The current single-player mode doesn’t really offer anything to sink your teeth into for long, even though it has a good amount of options. There’s definitely a lot of room for a fun campaign that takes elements of the current CEO vs CEO design and transforms it into some enthralling gameplay. This Game Could Shape Up To Be Really SomethingĮxecutive Assault 2 has a story mode in the works, and due to the nature of the game, I’m pretty excited to see how it turns out. While Executive Assault 2 isn’t likely to attract anyone purely interested in FPS games, the combat is certainly functional. As far as movement and aiming go, it’s exactly as you’d expect. The guns are of the laser variety, and if you have a light sensitivity, you’re absolutely not going to be able to look at your screen when you fire them. On the action front, all troops, robots, and even CEOs are armed with guns. Strategy fans should be very pleased with the available options in regards to tactical considerations. You can also choose the exact power distribution of your base in order to best suit your needs. For instance, while the cruisers turn extremely slowly, they’re much more helpful in protecting your base during an assault than the smaller starfighters are. And there’s also a wide variety of different ships that are useful in certain circumstances. There’s a large amount of variability and customization options for your base. Suffice to say, Executive Assault 2 is extremely complicated. Executive Assault 2 Barely Explains Anything
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